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Megaman battle network 7 perfect synchro
Megaman battle network 7 perfect synchro










  1. MEGAMAN BATTLE NETWORK 7 PERFECT SYNCHRO SOFTWARE
  2. MEGAMAN BATTLE NETWORK 7 PERFECT SYNCHRO CODE

Here's the entire breakdown of what each bit from right to left does for 83002D52 XXXX:Ġ3 = 0004 = Unreleased (1Up blocks > 3Up)Ġ4 = 0008 = Unreleased (SMW Hold Item Box)Ġ6 = 0020 = Unreleased (4k-Pt Row Jump bonus)Ġ7 = 0040 = ? Orange (Fireball kills drop coins)Ġ8 = 0080 = Unreleased (Costume Mario > small when hit)ġ0 = 0200 = ? (score x 2 for everything, 1/2 Red effect)ġ2 = 0800 = ? (harder enemies, 2/2 Red effect)ġ3 = 1000 = Unreleased (Pit Saver Platform)Į-Cards for MMZ3 were never released in the US, and their functionality was eventually restored in the DS port, but the data is still available in the US ROM, fully working and translated. For example:Ĩ3002D52 2080 = Double Health Switch + Two-Hit Switch It's a memory code, couldn't convert it to CB format and have it working :/Ĩ3002D52 0001 Blue Green Switch (SMB2U vegetables in main game)Ĩ3002D52 0040 Orange Switch (fireball kills drop coins)Ĩ3002D52 0010 Green Switch (Slows timer for 50 seconds)Ĩ3002D52 0100 Yellow Switch (Luigi has flutter jump)Ĩ3002D52 0400 Blue Switch (every 1-Up becomes 3-Up)Ĩ3002D52 0A00 Red Switch (harder enemy variants, double score)Ĩ3002D52 0020 4000 Points Switch (third enemy stomp in a row = 1-Up)Ĩ3002D52 0004 1-Up Mushroom Switch (blocks containing 1-Ups give 3-Ups)Ĩ3002D52 2000 Double Health Switch (boss HP x 2)Ĩ3002D52 1000 Floating Platform Switch (saves from bottomless pits twice)Ĩ3002D52 0008 Hold Box Switch (SMW item box with infinite uses)Ĩ3002D52 4000 Luigi Demo Switch (Luigi replaces Mario in replays)Ĩ3002D52 0080 Two-Hit Switch (Mario always revert to small when hit) Doesn't display the number though like in the US version or the hacked PAL save, and doesn't enable R button (scan switch cards) in main game.

MEGAMAN BATTLE NETWORK 7 PERFECT SYNCHRO CODE

a code that forces the cursor to select the invisible e-Reader "Level Card" option. While I couldn't manage to find the "enable flag for file select screen layout including the e-Reader option", I found the next best thing. hidden.Ī blank PAL save file with the fourth option is available online, but a cheat code could be more useful in our case (especially since people get to keep their old PAL saves this way).

MEGAMAN BATTLE NETWORK 7 PERFECT SYNCHRO SOFTWARE

Super Mario Advance 4: Super Mario Bros 3Įuropean regions never had the e-Reader software officially released, but the ROM does include the ability to scan US e-Cards and all e-Reader features fully translated.

megaman battle network 7 perfect synchro

Also covered would be some other peripherals (including probably ones already emulated by mGBA).

megaman battle network 7 perfect synchro megaman battle network 7 perfect synchro

It could be really helpful for game releases from regions that never had the codes in question.

megaman battle network 7 perfect synchro

If this is okay, this thread should be a compendium of interesting cheat codes from around the internet covering obscure stuff - mainly codes to enable e-Reader content in Japanese and English versions. Hopefully as my way to give back something to this emulator, in case it gets support for cheat lists (and maybe patches - something like ips/ups codes to be applied to the rom but included in the cheat list file) to cover some interesting stuff enhancing the emulation experience.












Megaman battle network 7 perfect synchro